Monday, January 23, 2006

Tech Demo Release! (Finally..)

At last, the first major milestone in this mammoth project has been reached, we've kept you hanging since well before Christmas for a working demo, but now is the time! Me and Jon have been laboring all weekend over the last of our goals for this tech demo in order to get it into the wild today...


Current Features
- Different surfaces affect handling
- All game data loaded from external XML files
- Accurate collision detection
- AI with up to 6 cars on track
- HUD including lap times / lap counter and race positions
- Dynamic camera, that can swap between racers


Future Features
- More tracks
- Larger tracks
- Accurate collision response
- Solid & Tire Walls
- 3D Structures
- More advanced AI with more varied racing lines
- Career mode, saving of all race data / lap times etc
- Graphics options for slower computers
- Cheats
- Sound


Known Issues
- You can drive off the map
- Collision response not finished


We Need You

What we would love it some feedback on the engine so far, your opinions on every aspect of the game and how it can be improved in future revisions. Some information that would be nice when you comment:
  • CPU speed
  • Flash player version
  • frames per second ( top-right corner ) - min/max/average would be great!

Enough Babble, I Want To Play!

You can play the flashracer tech demo using the following controls...

Keys:
UP arrow - Accelerate
DOWN arrow - Brake
LEFT and RIGHT arrows - Steering
SPACE bar - Handbrake
1 - 4 numbers - Change camera view to other cars


The Sexy Temporary Graphics


(Jon getting beats by the computer)

Finally...

Enjoy the demo, let us know what you think in the comments for this post or on the flashkit thread which can be found here. Don't forget, this is just a tech demo, showing the engine we have achieved so far - there is much more to add and many more updates left to come so stay tuned!